Game 1: Carl Smith from Cheltenham Warchiefs. I played Carl in the last Summer Tides, and before at one of the Battlecult events, and all 3 have been great games.
His army was written with the intention of beating his mates, otherwise there was some hideous punishment involved as to the worst player at the end of the year. He apologised when he put this down.
BSB, Mounted. Luckstone
Level 2, Mounted, Scroll?, Heavens (Iceshard, Convergence)
13 Inner Circle Knights, FC Std of Discipline
5 Knights, St
5 Knights, St
4 Demigryphs, St, musician
4 Demigryphs, St, musician
4 Demigryphs, St, musician
That's a lot of Demigryphs. Defensive play it is then.
The battlefield was pretty sparse, but with a Marsh in the middle of the board, I intended on using it to split his forces.
Carl Deployed his Knights on each flank. 2 Demis on his centre left of the Marsh as I looked at it, his knight bus and third Demis on the right supported by the Hurricanum.
I deployed the Warlocks on my far left, Dark Riders, Executioners with flank against an impassable terrain only 6" on with Witch Elves next to them. Dark Riders facing the knight bus and demis with xbows behind and then xbows against the knights on my right. Bolt Throwers spread out on the baseline.
Carl Turn 1:
Carl fully advanced in the movement phase to about halfway.
Magic resulted in an Iceshard on my right bolt thrower facing the knights. Hurricanum irresistible'd but didn't hit anything.
Tom Turn 1:
Warlocks charged the Knights on the left. Dark Riders moved up in such a way to block both Demis on the left, and the knight bus and Demis on the right. Execs moved up to be within 13" of the front of the Dark Riders to prevent an overrun into them, and get a decent charge off. Witch Elves protected their flank. Xbows didn't move.
Magic saw Iceshard Blizzard on the Knight bus and soulblight dispelled.
Xbows on right fired at knights in front of them, killing none. Icesharded bolt thrower missed single shot, and Xbows killed 2 knights. Left Bolt Thrower tried a long range flank shot on the knights....
4 to hit. 6 5 4 5 6 to wound and that's 5 dead knights!!!! they passed their panic test
Warlocks killed 3 knights, and they broke, leaving 1 knight alive due to banner dying. Warlocks pursued but missed Demigryphs flank.
Carl Turn 2
Knights on right flank charge Xbows. Stand and Shoot does nothing. Everything else bar hurricanum charges the two Dark Rider units.
Magic sees another Blizzard on the bolt thrower
Dark Riders are wiped out on left flank, Both Demis hold around 13" away from Executioners, with one angling towards the Bolt thrower on the left.
Dark Riders on right have one survivor who runs. Demis pursue but don't catch towards the Witch Elves. They are blocking the Knight bus behind them.
Knights run down the Dark shards.
Tom Turn 2
Executioners charge the Demigryphs nearest the Marsh. Witch Elves charge Demis around the Dark Rider and Darkshards charge in the flank.
Lone Dark Rider rallies
Magic is none existent as he uses his scroll on SB.
Icesharded Bolt Thrower misses flank shot on the knights. Second Bolt Thrower misses completely.
Executioners cause 5 wounds on Demis, who whiff attacks and lose combat but hold. Executioners reform out of arc of second demi unit.
Witch Elves and Darkshards kill one Demigryph, and win combat, Demi's break losing standard but are not caught. Angle of pursuit exposes the Witch Elves flank to the Knight bus.
Carl Turn 3
Knight bus charges Witch Elves in the flank. Demis on the left charge the left Bolt Thrower. Knights on the right fail swift reform and turn to face the right Bolt Thrower. Hurricanum charges my Darkshards who flee.
Demigryphs who fled rally.
Magic sees nothing happen as use my scroll on Convergence on 5 dice.
Witch Elves are butchered, and remaining 4 flee. Demigryphs are butchered by the Executioners to the standard, who breaks and dies. Executioners reform towards the Knights who prepare to receive the charge.
Demigryphs on left kill the Bolt Thrower.
Tom Turn 3
Executioners charge into front of the Knight bus, with the BSB drinking his Potion of Strength. Warlocks who have moved around the back of the army charge the Hurricanum in the flank.
Darkshards rally and turn to face Knights on the right flank. Lone Dark Rider moves to block rallied Demigryphs.
Magic sees Speed of Light on the Executioners go off after soulblight was dispelled.
Shooting sees BT miss the Knights again.
Combat see Tullaris and Luthor huss square off, with Luthor going down to Tullaris' initial attacks. (Carl rolled a 1 for Sigmar). My Str8 BSB takes down his BSB. The Executioners then proceed to wipe out all the Knights leaving just the Heavens wizard who legs it and gets caught.
Warlocks cause 3 wounds on the Hurricanum, and break it but don't catch it.
Carl Turn 4.
2 Demigryphs charge the lone Dark Rider. Knights charge the Darkshards who flee again, but can't redirect and so fail their charge.
Hurricanum rallies to face the Warlocks, and the Demigryphs on the left move back towards the centre.
Hurricanum was dispelled in magic phase.
Demigryphs destroy dark rider and overrun towards my Bolt Thrower away from the Executioners who are now facing opposite directions.
Tom Turn 4
Warlocks Charge the hurricanum. Executioners swift reform and move away from the centre to not receive another Demigryph Charge. Darkshards rally again.
Magic sees nothing happen.
Bolt Thrower takes a flank shot at the large unit of untouched Demigryphs causing 2 wounds.
Warlocks kill the Hurricanum and reform towards the centre.
Carl Turn 5.
5 Knights charge the Bolt Thrower, 2 Demigryphs charge the darkshards who hold, and then they are flank charged by the large Demigryphs so they flee, out of arc of the Demigryphs and block off the knights charge on the Bolt Thrower.
The 2 Demigryph redirect into the BT but the Knight fail their redirect on the darkshards, so fail their charge.
Combat sees the BT destroyed and the 2 Demigryphs reform to face the Executioners.
Tom Turn 5.
Darkshard rally again. Warlocks move to Doombolt some Demigryphs, which kills one panic is passed.
Carl Turn 6.
Darkshards finally die to Demigryph charges as nowhere to run to.
Tom Turn 6.
Doombolt does nothing to the 2 Demigryphs and that is game.
Total points resulted in a 10-10 draw!! Was a great game with lots of combat, and I'm quite pleased how I managed to block him off so I got the charge, but was disappointed that the Witch Elves got caught out by casualty removal and couldn't pursue into the Knight Block due to centre to centre pursuit.
Carl was a great opponent and we had a good laugh during the game. That's the second time my Executioners have taken off his Knight bus with Luthor Huss in it
On to Round 2, Sneak peak the opponents army has lots of guns and beards...