If the dice had been with me slightly more on nerve rolls, snake-eyes twice and 3 at least twice, then it'd have felt a lot more even from turn 4.
Definately a viable alternative, No question that a 1000 pt game would now take us more like a little over an hour than 2.
I'm glad i went down the route of adding magic items rather than vanilla units, meant my elementals did something useful, Regret not having a second inspiring hero for the rest of the army though, but i'm sure that i only felt that way because you had 3 of em and they kept screwing me over on nerve tests.
I'd stretch the "counters" comment you made to include unit cards/magic item cards while we're getting into it all.
As we discussed briefly at the end, seems like it'd lend well too our signature play style of "how many people can we cram around a 6*4 board to play"
"Play more games" - Wil Wheaton
Age of Sigmar,
Thought was a stupid game: 2